"It's a test, designed to provoke an emotional response. I wouldnt even be surprised if the internal thoughts of Doom 2016s doomguy sounded like this as well. Being stuck in a eternal life of killing demons would probably lead to something like this. Maybe this is OK, but it will mean very different gameplay, and given that the Doom gameplay is so good, does it make sense to depart from it substantally? Having said all that, maybe it won't be a real problem? In Quake1/2/3 the character moves at a fair clip and id seemed to be able to pull that off gameplay wise (some will disagree). This dialog was cut from the PS2 version of Quake 3: Revolution and honestly, its canon for me now. ![]() Obviously some monsters classes will move faster than others, but it seems likely to me that the fastest variety will at least keep pace with Doom Guy. ![]() Or you could slow the monsters still further in the game so they propagate at the speed of smell.but no, then you could see them coming like that steam roller scene in Austin Powers. Personally I found that aspect of SS trying as it gets repetitive having one of those square dudes forever picking his nose with your shotgun barrel. If the Doom Guy is slower we may be stuck with a Serious Sam senario where the monster are always in you face, no matter how hard you backpeddle. The abbreviation BFG stands for 'Big Fucking Gun' as described in Tom Hall s original Doom design document and in the user manual of Doom II: Hell on Earth. The simple solution is to slow the Doom character speed to more everyday levels.but would that work for the game? Personally I really liked being able to out pace the hell spawn and nearly outrun the rockets. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting. The BFG (' Big Fucking Gun ') 1 is a fictional weapon found in many video games, mostly in id Software -developed series such as Doom and Quake. That obviously worked very well in Doom/ Doom2, but can you imagine a near photorealistic Doom Guy making tracks that fast? Might it look odd given the detailed surroundings to have some character that obviously does not suffer from inertia? Personally I could live with cyborg legs in Doom3.but what about id or people here? ![]() In the original Doom the player seemed to run at around 30mph. I do have another concern about implementing the new Doom tech which may or may not have been mentioned.
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